Questions? Please fill this form and our team will get in touch.
BLOGS
Elearning: The Present and Future of Corporate Learning Space
April 27, 2022
Call it Covid Impact or smartphone savvy Generation Zoomers, the
way, method, and medium of learning and training has undergone a
360-degree change. From classroom learning to technology-enabled
distant remote education and training, the paradigm shift is hard
to miss. And not leveraging upon its innumerable perks will be a
fallacy, more so a potential learning as well as upskilling loss
to corporates and the workforce. This knowledge gap can have
several impacts, from irrevocable errors to customer
dissatisfaction, to reputation goodwill and ultimately market
value.
Given the complex business environments, can dynamic organizations
afford to miss the cost-effective scalable eLearning? Most
definitely NO. L&D teams at corporates are taking cognizance of
this fact and investing in Elearning to keep their employees on
top of the skill matrix.
What is Education Technology: Elearning, Gamification,
Simulation and much more
For thousands of years, educators have been devising ways to get
their learners to comprehend ideas through other means than just
words. Edtech precisely does that. It builds upon this
thought-provoking concept of bringing in more means to impart
learning and here the means is “usage of technology”.
And what do we achieve for our companies and the workforce by
making use of technology, in imparting training? Well, you will
know as you scroll further, you will agree that the benefits
outweigh the challenges by leaps and bounds. At the top of the
charts, it makes learning more inclusive, individualized,
immersive, engaging, and fun. The shift from instructor-driven
classroom learning to device-based self-paced learning has been
the biggest disruption. This technology can be using apps or tech
devices or logging into a Learning Management Platform, L& D
professionals can keep an exact tab on the skill meters of their
employees. The process of integrating technology into training to
curate real and relatable experiences for the trainer as well as
the learner is resulting in better productivity and higher
learning outcomes as well as better ROI for the stakeholders.
Elearning: Then to Now
E-Learning has evolved in different ways in the education,
business, and training sectors, and it has different
interpretations for different sectors. At the school level,
e-Learning refers to a learning process that uses both
software-based and online learning tools, whereas, in business,
training, and higher education sectors, e-Learning solely refers
to online learning.
Elearning has been in the business for over two decades for adult
learners. Somewhere in the 2000s concept of Elearning started
developing. From using PowerPoint tools, organizations started
adopting newer learning objects like SCORMSs, LMSs, educational
videos, etc. Post-2005 the sector started maturing. The added
benefits of advancing technologies along with the perks of lesser
investment and no geographical boundaries changed the way learning
happens. The introduction of methodologies like podcasting, mobile
Internet, learning analytics, and augmented reality created a boon
for the online learning niche. EBooks, mobile learning, Cloud
computing, user-created content, and educational gaming were some
of the other notable developments in this 2006 onwards period.
As we progressed the entire focus shifted to users’ experience -
self-paced easily digestible content, emphasis on micro learning,
remote and distance learning, more engaging, and more immersive in
nature. Today organizations are heavily investing in these
advancing technologies for a 360-degree outcome - employee’s
productivity and performance, organization credibility, and
revenue impact.
Gamification & Simulations
Taking ELearning to another level, a giant leap from conventional
eLearning where learning was imparted through modules,
Gamification completely shifted the focus of learning on the
learner. Making learning more immersive, engaging, and relatable
Gamification is the usage of simple & complex activities in the
form of gaming formats that make the learner act. Pre-Gamification
stage, quizzes, polls, and assessments were integrated into
modules and learners would take them interim or at the end of it,
making the eLearning module predictable and borderline boring. In
gamification moving from quizzes and polls, gamified
scenario-based story-based simulations are catching the fancy and
attention of the learners. Gamification is usually created to
check or drill key concepts rather than a complete module that is
still best done through e-learning.
Let me explain this with a BFSI industry example.
If the Business team requires a training module on “Credit
Evaluation” for its new joiners, first an e-learning module can be
created with the key concepts: Five Cs of Credit, Borrowing
Basics, How to assess income for Individuals and Corporates,
Ratios, etc. to impart the knowledge related to the topics.
Subsequently, gamified assessments can be created to check the
application of the concepts learned in the e-learning module.
These can be simple quick-fire question rounds or case studies
where the learner has to evaluate the risk for every borrower.
Gamification has very engaging elements like creating stories.
Stories since time immemorial have appealed to humans, stir their
emotional chords and they feel connected. Learners feel as if they
are on a journey as if they are the pilots for this joy learning
ride. Also, the usage of interesting characters, avatars, and
elements of visual design takes the user experience to another
level. Vivid colors and interesting graphics with continuous
engagement create an extremely visually stimulating experience for
the designers as well as the learners.
Gamification has the option of leaderboards so that learners can
see how they are performing vis a vis their peers, now who doesn’t
enjoy a bit of healthy fun and competition. There are multiple
levels that can be introduced to motivate the learners to finish
simple basic tasks and move to complex ones. Exactly how we have
in Fun Games. And the most interesting aspects are the rewards and
badges at the end of the assessment, which can be unlocked once a
step or level is completed. On-the-spot feedback on performance
with the time taken to complete and where you stand with respect
to your peers make the complete experience of wanting to achieve
more, in turn, learn more. A win-win scenario for employees as
well as organizations. What else could L&D teams possibly want,
self-motivated eager to learn workforce.
Why should L&D professionals take notice of Edtech &
Elearning?
Impact on Employees & Organization Image
One of the most popular corporate learning trends of 2021 has been
Gamification. It has not only improved employees’ productivity but
also made an impact on their morale and motivation. Adult learners
especially millennials and Gen Z resonate better with tech-enabled
self-paced learning with inbuilt- scoreboards and high UX/UI
interactivity and look forward with enthusiasm to solve.
“The only way to do great work is to love what you do," Steve Jobs
once stated. Gamification, on the other hand, makes employees’
employment more enticing and less stressful. Employees are
motivated to achieve more when they receive immediate rewards,
frequent surveys, and timely recognition.
From an L&D perspective, it allows the team to build a robust
in-house learning journey for capability building for their
employees. LMS can be monitored, and courses may be assigned as
per Training needs identified. L&D teams can keep a check on the
progress and ensure the learners are completely trained.
The world’s best places to work, companies like Google, Amazon,
Facebook, etc. are heavily investing in Elearning and
Gamification. Closer home, top Indian banks like ICICI, HDFC, and
Axis are looking at L&D with a completely new lens. By giving
employees 24*7 access to online training and self-paced learning
modules, they feel motivated to improve their on-the-job
performance. They can also pinpoint areas they may need to work on
and find out their core strengths so that they are able to become
better employees and more informed patrons of the brand.
Impact on Training Costs
An online training platform, an LMS with e-learning modules,
simulations, and gamified assessments may be a one-time cost for
an organization however over a period has better ROI and reaches
its breakeven much faster than conventional instructor-led
training programs. Massive costs of stationery, printing costs,
and logistics have drastically come down with the shift to
Elearning. Also, Elearning can be applied to all kinds of
training, modules, gamification, and scenario-based simulations
can be created for various verticals and roles. From Customer
Service to Sales, Technical as well as Behavioural Training, New
joiners’ induction to high-level leadership programs, all kinds of
training needs can be met through Elearning.
Market insights:
Over the last decade, technological advancements have taken place
in the field of e-learning. These include the application of
information and communications technology (ICT) in classrooms and
the use of cloud-based platforms, virtual reality (VR), and
augmented reality (AR). The e-learning market in India has valued
at INR 91.41 Bn in 2020. It is expected to reach a value of INR
312.13 Bn by 2026, expanding at a compound annual growth rate
(CAGR) of ~17.60% during the 2021 – 2026 period.
According to eLearning, 80% of American workers believe that
learning through games is a more exciting type of education.
Companies have also discovered that including games in their
training plan enhances productivity by 50% and employee engagement
by 60%. Furthermore, 79% of employees say gamification has
enhanced their motivation and a sense of purpose at work.
Trends to watch out for
Big Data, IoT (Internet of things) Machine learning were the
biggest trendsetters of 2019 for the Edtech space. However, with
the pandemic sweeping the world, COVID 19 transformed the way we
trained and learned. Distance and Remote learning over digital
platforms were the game changers in order to comply with social
distancing and ensured learning, training, upskilling went on.
In the next blog watch this space for the Current Educational
Technology Trends of 2021-2022.
Follow our page for more insights!
Team - Wagons Learning Pvt Ltd
Leave a Reply
Your email address will not be published. Required fields are
marked *